Books & Publications
Take a look at our books & publications done so far in the name of our Academy for high school children specifically and for anyone who is a book lover
English Proficiency
This book titled “English Proficiency” is designed to assist our students who attend our English Proficiency classes. We printed these books for exclusive use by our students. This pocket sized book contains several basics that one must be familiar with when learning to speak in English. It contains conversations to practice, stories to read out aloud, several Telugu to English translation examples for commonly used sentences and finally some commonly made mistakes and their correct forms. First edition of this book was released in July 2017.
"షట్ త్రింశత్::Thirty Six
This book titled “షట్ త్రింశత్::Thirty Six” is designed and printed as part of our efforts in connecting our children to their own cultural roots. This book contains 36 Samskrit slokas that every child is expected to know. These are some of the most common peace and well-being prayers and slokas that imbibe human values. This book is given away as a reward for anyone who can chant all the 36 slokas effortlessly. This bilingual book helps children in reading the entire sloka and its meaning in both English and Telugu. The First edition of this book was released in November 2017.
Practical Robotics - 1
Designing and executing electronics projects is now relatively very easy. Are our schools and colleges exposed to the technological revolution that the entire world is experiencing? Are our teachers equpped to guide our children in the new era? The answer is perhaps a huge no. We are thrilled by the excitement we can generate among the student community. We are continuously developing new age projects that can be implemented by school children. In this book, we offer a total of 21 activities. We prepared the kits that are necessary to carry out all the activities. This textbook contains the activity procedures in detail, detailed notes about the sensors, motors and devices, and finally the design and implementation of four advanced activities.